Medway Boys & Ikari - Present - INTERPHASE 471 Lines (16236 Bytes Decrunched) Docs by ** P H A N T O M L O R D ** THE STORY SO FAR ---------------- In tomorrow's almost wholly automated world, the employment-starved population is fed by the leisure industry. Gone are today's more traditional pursuits though. Music, cinema, the theatre - even video games - are joys of the past. The entertainment medium of the future is DreamTracks: recorded patterns of pure imagination produced by Dreamers. Visit foreign lands, planets or solar systems from the comfort of your own armchair. Smell, touch, taste, hear... LIVE the dreams of others imaginative enough to produce them. Others like Chad, a successful Dreamer whose career was about to rocket... until he discovered that his latest Track had been laced with deadly subliminal images capable of destroying the minds of anyone who experiences it. Horrified by the possibility of even greater global vvegetation, Chad sets out with his opposite sex partner, Kaf-E (complete with symbolic appendage), to recover and destroy the Master Track from the DreamTrack Corporation's High Security building. LOADING INTERPHASE ------------------ ATARI ST -------- Insert the INTERPHASE disk into the drive and turn on your ST. INTERPHASE will now load. A cube spins around in the centre of the screen to let you know the program is loading. When loading is complete, the title screen appears, music plays, and the credits roll. AMIGA ----- Insert the INTERPHASE disk into the drive and turn on your Amiga. INTERPHASE will now load. A cube spins around in the centre of the screen to let you know the program is loading. When loading is complete, the title screen appears, music plays, and the credits roll. HOW TO PLAY ----------- To minimize the risk of being caught, Kaf-E's gone in on her own. Taking the role of Chad, it's up to you to guide Kaf-E safely through the complex security system to the top of the building. Once at the top she must collect the correct DreamTrack from the vaults before making her way back down through the building to the exit. THE SCREEN ---------- Thanks to an interface between man and machine known as the INTERPHASE, Chad can influence the building's electronics with his mid, and subsequently tap the security systems for information essential to ensuring Kaf-E's safety. The INTERPHASE also allows Chad to intercept any messages from Kaf-E. Chad's viewpoint of the computer is represented by an abstract three-dimensional environment, and this is where the action occure, Kaf-E's plight on the other hand, is shown on a two-dimensional blueprint of the building's floors (for further details, see the Blueprint section.) The blueprint for each of the 12 floors is shown only when a floor is reached, so you can't find out what's in store on later levels until you get there! Access and assess each blueprint, making careful note of the security systems present, and determine a safe route to the lift for Kaf-E to follow before attempting to disable and security 'obstacles' in the 3D environment. 3D DISPLAY ---------- Inside the computer, abstract three-dimensional objects relate to those shown on the two-dimensional blueprint. The two different states and relevant information is accessed through the blueprint screen. The infomation for the screen display is as follows: TOP LEFT : Game Time. TOP RIGHT : Energy. BOTTOM FAR RIGHT : Missiles. BOTTOM RIGHT : Function Icons. BOTTOM CENTRE : Message Recieved. BOTTOM LEFT : Radar BOTTOM FAR LEFT : Floor Level. ENERGY LEVEL ------------ Reduces when you collide with the floor, objects, the enemy or its firepower. Energy is replenished by either entering a Power System or better still, by flying under red arches. To cintinually gain energy, try this: once you successfully fly under an arch DO NOT change your course at all. The layers wrap around, ir: the level ir repeated infinitely in all directions, so you will soon fly under the arch again. GAME TIME --------- Just so you know how long play has been in progress. FLOOR LEVEL ----------- In the 3D environment, each of the building's 12 floors is split into eight layers - this number lets you know which layer you are on. To move from one level to another, fly though the Communications Holes (coloured squares or gaps) marked on the floor or ceiling. NB: some levels do not feature Communications Holes on the ceiling. Should you pass through the floow of such a level and wish to return, keep flying dwon through the Holes in the floow, until you reach the required layer again. MESSAGE RECIEVED ---------------- Flashes and a tone sounds whenever Kaf-E needs to talk. She transmits information whenever she encounters an obstacle. RADAR ----- Doesn't show your position but the whereabouts of the enemy (small dots) and the Generators (large dots) out of which they appear. FUNCTION ICONS -------------- Only accessible when in Pointer Mode. GAME OVER --------- The game is over when either Chad's energy runs out (thus severing the Interphase link and condeming Kaf-E to certain death) or he's de-Kaf-E-nated (!), i.e. she is caught by a Security Droid or electrocuted on a high voltage floor. TUNNELS ------- The building's floors are connected by tunnels, through which Chad travels at a constant speed. Follow the Guide and avoid the walls and Data Lines which horizontally and vertically across the tunnel. The entrance to the next level is the iris at the end of the tunnel - fly into it. GENERAL CONTROLS ---------------- Use the mouse in its usual hole, ie: Port Zero (ST) or Port One (Amiga). Press a mouse button or any key other SHIFT to begin play. A short animation sequence of a digitised figure will be shown. Press the left-hand mouse button to advance. MOVING IN THE 3D ENVIRONMENT ---------------------------- Move the mouse left or right to bank in the respective directions. Mouse up to dive and down to raise. Pressing the left-hand mouse button activates functions, eg: cannon-fire. DIVE | FIRE OR | ACTIVATE +---------+ FUNCTION \_+-+ +-+ | | |#| | | | /| +-+ +-+ |\ / | | \ BANK | | BANK | | +---------+ | | RAISE WITH RIGHT-HAND MOUSE BUTTON DEPRESSED -------------------------------------- Moving forward increases your speed. Moving backwards decreases your speed. ACCELERATE | FIRE OR | ACTIVATE +---------+ FUNCTION | +-+ +-+ | | | | |#| | | +-+ +-+ | | | | | | | +---------+ | | DECELERATE LOCATING AND DESTROYING OBSTACLES --------------------------------- Enter the blueprint screen and select the object you intend to destroy. Rather than fly around attempting to locate this object, use the NAVigational COMputer. Click on NAV to lock-on to the object. When the NAVCOM LOCKED message is given, exit to the 3D world and, following the arrows displayed in the centre of the screen, locate the object. Use a missle to destroy it and leave a wireframe shell. POINTER MODE ------------ Hold down the right-hand mouse button and press the left-hand button to activate the arrow pointer. Manipulate the arrow by moving the mouse in the required direction. Unfortunately, this makes accelerating and firing simultaneously impossible. NB: control of Chad's movements is lost once the pointer appears, so beware of leaving him vunerable. USING THE KEYBOARD ------------------ If using the mouse to select functions proves a little to awkward, use the following keys on the keyboard. T Activate Tractor Beam D Activate Docking Mode RETURN / ENTER Activate Missile B Enter Blueprint Map Mode M Message Screen A Acknowledge Message (Switch Off Alarm Tone) P Pause (Any Key Other Than Shift To Continue) 8 View Forwards 6 View Right 2 View Rear 4 View Left SHIFT + ESCAPE Abort Game GAME SAVE / LOAD ---------------- You don't have to start every game from scratch. Save your progress by pressing the SPACE BAR to get to the Game Load/Save Screen, then select the SAVE icon followed by OK to save. You can only load or save a game in the tunnel section, ie: before or after a level is completed. DO NOT use the INTERPHASE program disk for saving games. Format a disk beforehand and ensure the write protect tab is OFF. Only one saved game can be stored on a disk, so use different disks for different saved games. The saved game file is not shown on the disk's directory, so always clearly mark saved game disks. TIP --- Save your progress as soon as you enter a tunnel. If your journey to the end is successful, save your progress again, just in front of the iris. Now you don't have to fly through the tunnel when you reload. MISSILES -------- Whereas the cannons only destroy certain small objects, the missiles destroy EVERYTHING. Having selected this icon, press the left-hand mouse button when the cursor is over the target. When the LOCKED message appears, press the left-hand mouse button again to launch a missile, then watch it home in on its target. TIP --- Use missiles to destroy objects wherever possible. The cannons fire two energy bolts - one destroys the intended items, but the other bolt flies off into the distance and may destroy other objects. MESSAGE SYSTEM -------------- Select to view any messages transmitted by Kaf-E. Press the right-hand mouse button to see the whole message. Do read her messages - Kaf-E often provides useful information regardin the 3D environment. The icons along the bottom of the message area are as follows: MAP = Go To Blueprint BACK = Look Back Through Messages EJECT = Exit FORWARD = Look Forward Through Messages TRACTOR DEVICE -------------- Allows you to pick up objects and moce them elsewhere. Select this icon, then press the left-hand mouse button when the cursor is over the target to capture it. TIP --- Alternatively, use the tractor beam to hold an elusive defence drone in place so you can shoot it with a missile. DOCKING DEVICE -------------- Allows you to enter certain objects and influence them from within, for example, you can affect the orientation of turntables. BLUEPRINT --------- This is where the strategic side of the game takes place. The blueprint shows the layout of all the corridors, rooms, doors and other security devices present on the current level. Look over the whole blueprint with a fine-tooth comb - important clues are often hidden. Hold down the left-hand mouse button and move the mouse to scroll the map. Pressing the left-hand mouse button centralises the map on the crosshair. Pressing the right-hand mouse button centres on Kaf-E. Just so you know what to lock for in the 3D environment. Place the crosshair on an object then click on this icon to receive information. Press the right-hand mouse button to print the complete details. Press the left-hand mouse button at any time to return to the blueprint. The icons along the bottom of the blueprint are as follows: INFO : Information About Object NAV : Lock Navigational (NAVCOM) Onto A System DOWN ARROW : Decrease Magnification UP ARROW : Increase Magnification EXIT : Exit To 3D Environment BLUEPRINT ICONS --------------- KAF-E (Green Triangle) ----- Protect her at all times SECURITY DROID -------------- Set in motion by Pressure Pads and Cameras DOOR ---- Closed doors stop Kaf-E but not the Security Droids TURNTABLE (Circle) --------- Redirects the Droid in the direction it faces but causes Kaf-E to stop. Dock with a Turntable and use the left-hand mouse button to rotate it. The right-hand mouse button exists. NB: to make Kaf-E continue in the same direction, enter the Turntable and exit again without affecting its orientation. CAMERA (Camera!) ------ Some cameras activate Security Droids. Destroy the cameras to turn them off. PRESSURE PAD (Square) ------------ Some Pressure Pads activate Security Droids. ELECTRIFIED FLOOR (Square) ----------------- Fatal to the touch, whereupon they are deactivated. It's advisable to direct a Droid into such a floor. WORKSHOP SYSTEM (Square) --------------- Enter a Workshop to clone any components accidentally destroyed. Use the right-hand mouse button to select the required component and eject it into the 3D world. Now exit and use the Tractor Beam to move the object to the required position. NB: when replacing a component into its wireframe origional, position it as accurately as possible before deactivating the Tractor Beam. POWER SYSTEM (Square) ------------ Dock with them to replenish your energy. Power Systems are destroyed after use. THE DEFENCE SYSTEMS ------------------- In recognition of your arrival into its "Domain", the computer's Defence System is activated. Airborne and ground-based Generators produce Security Droids, most of which attack Chad. Use your cannons on the Droids, or better still, take out the Generators with your missiles before their offspring get you. TIP --- If you can't shake a Security Droid from your tail, either fly in reverse or change your view before you let rip. QUICK START ----------- HOW TO COMPLETE LEVEL ONE ------------------------- PRESS the left-hand mouse button to start. ONCE the animation sequence has played you enter the tunnel. Follow the Guide, avoiding the walls and Data Lines, and exit through the iris at the end of the tunnel to enter the 3D environment. PRESS and hold the right-hand mouse button, then press the left hand mouse button to activatr the pointer. Click on MAP to see the blueprint for Level One. PRESS the right-hand mouse button to centre on Kaf-E's icon. INCREASE the level of magnification to see more detail. WATCH Kaf-E walk to the colsed door in the reception area. She will send a message, causing the light to flash and a tone to sound. CLICK on EXIT then on MESS to view Kaf-E's message. CLICK on MAP to return to the blueprint. ZOOM in to the top right-hand corner of the blueprint. Note the surveillance camera is switched ON. Click on INFO to view the information on it. Exit to the blueprint. CLICK on NAV to recieve the NAVCOM LOCKED message. EXIT to the 3D world. Arrows on the play screen will direct you to the component representing the camera. USE a missile to destroy the shape when you find it. Select a missile, press the left-hand mouse button when the cursor is over the target, then when LOCKED confirmation is given, press the left-hand mouse button aagain to launch the missile. Now sit back and watch the missile home in and destroy the component. RETURN to the blueprint. The camera should now be OFF. Now for the door... MOVE the cross-hair to the locked door in front of Kaf-E. Click on NAV, and when the NAVCOM LOCKED message is given, click on EXIT and seek out and destroy the door to open it. KAF-E will now walk down the corridor, past the deactivated camera and past an acivated camera. This sets a Security Droid in motion, but don't despair - Kaf-E narrowly misses it at the junction before the Securtiy Clearance Area. DESTROY the door to allow Kaf-E to enter the Security Clearance Area, then destroy the door to the Left Room. When Kaf-E reaches the lift, select NAV and seek out the iris to the next level. Enter it and negotiate the tunnel to Level Two, where even greater dangers await... T H E E N D .